Open Innovations: Bringing AI, AR, VR Driven Edge to Learning


A conference ‘Disruptive’ Perception. AR, VR, AI, IOT and Other Modern Learning Technologies’ took place at the site of the 7th International Forum for Innovative Development ‘Open innovations’.

Eric Klopfer, Professor, Massachusetts Institute of Technology, Ilya Merenzon, World Chess CEO, Oleg Panin, CEO Center-Game, , Yaroslav Slobodskoy-Plyusnin, Assessment Group Leader, Skolkovo Moscow Management School, and Natasha Floksy, CEO Cerevrum, participated in the conference.

Technology development is reflected in all areas of our life, inclusive of education. Artificial intelligence significantly simplifies learning process. Which technologies should be applied today so that man can perceive new skills to maximum effect – this topic was the focus of attention.

‘The more a person is involved, the brighter brain response we observe. If we compare three educational types: real-life subject, 2D and VR, education, we will see that the results of VR learning are much closer to the results of real-life learning. One can judge about it basing on the brain response during learning,’ says Yaroslav Slobodskoy-Plyusnin.

Ilya Merenzon talked about modern technologies in the teaching and educational process.

‘Chess is a sport, comprising educational, playing components. This is the first sport to use VR technologies. Artificial intelligence has gained a victory over chess grandmasters long ago. And the main issue with the chess is not ‘how to teach’, but ‘could chess be a teaching mechanism’?

Natasha Floksy had her say about the necessity of introducing virtual reality technologies:

‘Everyone wonders: what do we need VR for? Due to VR experience a person is ten times more focused on the process. To get a state interested we need cases and a program which will interest the state. Today VR is cheaper than a computer, states the expert.